Name | Level | Family | Requirements | |
---|---|---|---|---|
![]() | 35 | Ancient | Mutation Lv. 1+ ![]() ![]() |
You can only obtain this item once.
I tend to use this when fighting elite enemies solo with magnetic gauntlets and void gauntlet, bit lower damage but the leeching is toptier. pretty much unkillable. Less dmg > slower ttk though.
Maybe good for solo pve or heavy armour pvp, but it's uselessness in moments where you deal no dmg makes it unsuitable for most content
Would this be good for a lifestaff/VG build?
People sleeping on this as a healer. Put sacred on it with diamonds in your weapon. GOATED.
Void blade or really any DPS build that relies on trading damage. Particularly with void blade, it lets you stand and trade while Oblivion and/or tether are active. You're very hard to kill in 1v1's with this ring on. For PVE, it makes running most things trivial as long as you're dealing damage, assuming you don't get one-shot. This ring is also used with the recent greatsword tanking build that a lot of people are running. Overall, very helpful artifact that opens up a lot of different builds. @Allen Compton II
Can someone help me realize what kind of build this would be good for...genuinely wondering. Thanks
You should really get this if you can get the opportunity. If you're having trouble surviving in the world or issues with bad pugs in mutations, this thing is a literal lifesaver. The healing helps so much. Don't be dissuaded by the goofballs saying it sucks. Not everything needs a ton of damage to be useful. I run it in my WH build, and I've carried pulls of 5+ creatures in M1/2 when the tanks and dps failed.
3rd M1 Run :)
Use this one with Trsna.
First try m1 and got Blooddrinker
To avoid confusion
Ghoul's Harmony: -25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
Ghoul's Harmony: 25% damage, +25% lifesteal. All healing from lifesteal is increased by 5%.
(perhaps due to coding issues or incomplete content)
first try m1, only 2 luck bags
from solo open world, to 🤬ty mutation weeks, this will have your back
@Dd Yang, works on both basics and abilities. It has no activation cooldown or limit on targets like regular lifesteal and leeching perks so it is a true AoE leeching perk
26 M1/M2 attempts this last rotation without getting the artifact. What are the odds?
At this point, i truly hate this dungeon.
@Bluudi does this count for basic attacks only or on for say leeching cross cut final hit to?
The ring says to kill the final boss in Emp Forge but it didn't unlock a perk.....
the kill will not be counted because of the same bug that caused you not to receive loot
The ring says to kill the final boss in Emp Forge but it didn't unlock a perk.....
@Mr.Mijaki that calculation is assuming no initial base damage buffs for the player which isn't entirely accurate, opal/moonstone, onslaught, trenchant crits and strikes from serenity, light equip load, 10% melee physical damage from str tree, 5% more heavy attack dmg from str tree, 5% more damage when health is full + stam isnt full from dex trees, etc. all buff the base damage before taking into account blood drinker. Assume that with all of this, the greatsword user has +100% base damage and they do a 10000 heavy attack with this. Blooddrinker reduces +100% to +75% so they now do 8750 heavies.
Assuming the person had leeching on ring + the 5% leech capstone perk on right side of greatsword tree, 12% leeching on a 10k hit is 1200 health back.
25% from blooddrinker + this 12% = 37% lifesteal, blooddrinker also buffs the final value of this by 5% (i'm not sure if this is additive or multiplicative but lets assume its additive). 42% life steal on a 8750 heavy = 3675 healed back, so close to 3x self healing for only 12.5% damage loss (could be even less if more base damage buffs are stacked on the player).
I've tried finding an answer online, but couldn't seem to find one - does Blooddrinker also affect Leeching, or no because it's technically a different form of life stealing?
35/35 no ring
22/45 no ring -.-
Imagine you deal a base of 10.000 damage per Heavy Charged attack with the Great Sword.
-25% damage makes your damage reduce to 7.500 damage
+25% lifesteal, (7.500x0.25) gives you 1.870 Life per hit,
- + increase healing of 5% in all life steal (1.870x0.05) additional 93.5 life per hit
- 1870 + 93.50 = 1.963,5 health in lifesteal.
*Edit - did not put the 7.1% lifesteal numbers.
- (7.500x0.071+5%) gives you 532.5+26,63= 559,13 health in lifesteal
total lifesteal from the ring perks = 2.522,63 per heavy charged hit.
**not counting any additional lifesteal perks you could have on your weapon, or gem.
hope this helps..
@Draglek Lifesteal means it takes health from the enemy and gives it to you. A better way to think of it might be that it converts 25% your damage from damage into lifesteal. So you are still going to deal the same amount of damage and also you are going to get 25% of your damage back as health.
easy bis for SNS/GS/GA
IMO Best ring for doing solo content as a bruiser/tank for survivability as well as pairs super well with any weapon running lifestealing and/or Trenchant Recovery.